Since the DLC has achieved its purpose of raising money for charity and it has been several years since its release we figured this was the best way to protect our players.
The “Yogscast Charity Drive 2015 DLC” has been added to the game as a default option, this was done as we found far too many people trying to exploit our users on grey markets by trying to charge exorbitant amounts of money for legacy codes.Bear and Rhino kigurumi no longer make Elevators explode.This new system should perform significantly better on all systems and allows us to do multiple types of liquid (such as meat paste). Completely rebuilt the way we do buoyancy.This new system should both look and perform significantly better on all systems. Completely rebuilt the way we fracture glass.This is a temporary measure until we can overhaul the entire UI of the game. Fixed some issues involving camera tracking.
Mac builds now use Metal as its primary graphics API, as such there should be some performance gains for Mac users.Updated graphics settings to fix a few issues with the transition from 2017 to 2020.Updated the project to be able to build and test on consoles again.Fixed an issue preventing bloom from working.Unity 2019 dropped support for 32-bit Linux operating systems, as such Gang Beasts can now only support 64-bit Linux operating systems.
This was a significant upgrade and although we’ve fixed a massive amount, there may be a few bugs we haven’t caught yet with the transition. Updated the game engine to Unity 2020 (from Unity 2017).Especially with the unblocked version that has all the features and perks instantly available to you! Wherever you are, either at school or at work, you can rely on accessing the game just fine, out of all the limitations. No doubt everyone needs to play Gag Beasts, a lot of fun in a friendly company is provided. There are two trucks traveling in parallel, and the already mentioned ferris wheel standing on the pier, under which the floor is collapsing, and small cabs of window cleaners hanging on top of a skyscraper. Here, Double Fine showed all their game design skills – everything that can potentially make you laugh is present in the game. Well, the pinnacle of the studio’s skill is undoubtedly the structure of the levels. From hard blows to the face, or a high fall, your little bear falls into hibernation, so to speak, for a few seconds, which is usually enough for your opponent to throw you off roofs.
The second whale of this trinity is, surprisingly, the ability to faint. All this fills the room with absurdity and fun, and the element of surprise gives victory and loss a completely different shade, no frustration – fun for the sake of fun. They constantly twitch, behave unexpectedly, lose their balance, stumble, fall into a hole, run in a funny way, and so on and so forth. The first of them, no doubt, is the physics of the bodies of these funny beings. But all this wouldn’t be so much fun without the three basic things that the whole game literally rests on. There are literally four buttons to control this plush-jelly-like creature – hit left, hit right, jump and, of course, the crown of creation to throw a strong hold from the deflection. Simple PvP multiplayer is the whole deep meaning. Four obscure creatures (similar to marmalade cubs) hellishly arrange group dances, trying to throw the enemy into the abyss, from a truck or a Ferris wheel. It doesn’t take a lot of brainwork to understand how things work in games like Gang Beasts – you can get it by looking at a 5 second long scene from the gameplay.